The Alt-Paladin Cruiser trades a shield and strong weapons for a near-total immunity to hull damage.Downplayed by the Inquisition Cruiser, which only has missile weapons, but a whopping 75 missiles to keep on going. The Alt-Peacekeeper Cruiser has four overclocked Peacekeepers, giving it huge amounts of power, but it doesn't have a reactor to start with and its crew is extremely fragile with no medical system to protect them.The Vagabond Cruiser does have a weapon but it's a rusty Burst Laser II that's slow and very inaccurate. The Warlord, Sentinel, Ampere and Swarm cruisers meanwhile have a weapon system but no weapon nor drone to assist their boarding. The Harmony and Alt-Suzerain cruisers have a powerful drone and boarding game, but they don't even have a weapon system to start with.The Elite Rebel and New Order cruisers give powerful boons to one race (respectively humans and zoltans) in your crew, but cripple all others.Similarly, the Alt-Bishop Cruiser only has a cloak but can end all early fights quickly with its two bishops, the Clairvoyant Cruiser has a diversified arsenal to manipulate the enemy crew while shieldless, and the Cruising Reaper has a very long cloak to make up for its slow weaponry. Instead they have to make do with less reliable defenses such as a zoltan shield with cloak and an overcharger respectively. The Federation and Alt-MFK cruisers have powerful artilery systems that can devastate enemies once upgraded, but start without shields.The EDC Cruiser has a high snowball potential, but starts with a weak loadout.Elite Cruisers all share a common gimmick where they are above average as a whole, but with a significant flaw to deal with.While their abilities are active, Mantis Suzerains and Bishops take greatly increased suffocation and fire damage as well. Shells take twice as much damage from suffocation.Unlocking the Pimped Out Cruiser's type A requires you to "invest in one of the many bad decisions one can make in the Multiverse", which entails spending scrap on a joke option in an event (such as buying a single unit of fuel for 100 scrap from a station in a Slug sector)." Stubborn To The End" is unlocked resisting to Narcissus in the Obelisk Wastelands even knowing that all your systems are disabled." Reading Comprehension" is unlocked by making Boline repeat her speech five times." A Dubious Investment" is unlocked by paying a slug to crash your ship into a moon." Been There, Done That" is unlocked by dying 25 times." Beyatch!" is unlocked by dying to Leah outside of the Obelisk Homeworlds where she isn't so easy.The mod adds many achievements to the game, and some of them are quite dubious in their qualification as an "achievement":.Abnormal Ammo: Kernel launchers used by the Orchids fire kernels of giant plants, and the Duskbringer Clone cannon fires any crew loaded in it as a projectile.They hold great comtempt against most of the other species, and their leaders are planning an invasion on Universe 0. Abusive Precursors: The Obelisks invented the Multiverse drive to plunder the resources of other realities after they exhausted their own.Your mission is to traverse into different time-lines to turn the tide of the Rebel-Federation war in an endless amount of realities. You play as a Federation Multiverse Traveler, using reversed engineered technology from a forgotten era, discovered after the defeat of the Rebel Flagship in the original timeline of the base game, known as Universe 0. Multiverse is functionally a sequel to the base game, with every run taking place in a new reality, similar to Into the Breach. The overhaul adds many new player ships, over 500 new enemy vessels, around 200 new pieces of equipment like weapons and drones, and many new sectors, species, factions, and questlines to discover. What will await you next?įTL: Multiverse is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. This is the beginning of the next chapter in your saga.
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